• steeznson@lemmy.world
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    5 hours ago

    There was an excellent text based RPG called Roadwarden that came out the other year. It’s just text and illustrations so thought I’d use this post to mention it.

    If small amounts of animation are allowed then WORLD OF HORROR was decent too.

  • Quibblekrust@thelemmy.club
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    18 hours ago

    It was never about fun. It’s about experiencing the game.

    When I read a book, the goal is to have whatever experience the book is going to give me, and leave my own life behind for a while.

    Getting lost in a AAA fantasy world with super-high-fidelity graphics is an amazing experience.

    • Jankatarch@lemmy.world
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      14 hours ago

      Journey the game had extremely great graphics that are also good style and made you get lost in the fantasy and experience.

      The character still did not have things like visible strands of individual hair. Realistic does not automatically make it good. It just makes it expensive.

      • ArcaneSlime@lemmy.dbzer0.com
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        7 minutes ago

        Are you referencing the one by Jenovah Chen, who made Fl0w and Flower? Those two games were so good but I never got to play Journey, is it still ps3 exclusive?

      • ulterno@programming.dev
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        6 hours ago

        Also, it is more expensive on the GPU than it is in terms of creator time.

        A creator with experience in making realistic hair using currently available tools, won’t take significantly more time as compared to one with experience in some other art style, making the thing in that art style.


        Unless, you manage to get that to run well on a lower powered GPU, in which case, 🚀

    • xvapx@lemmy.world
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      15 hours ago

      Absolutely not, of course it is about having fun.
      Are you going to just experience something that makes you feel miserable? Not an unfun moment for catharsis later, but an entire make-you-feel-awful experience?
      Getting lost in a fantasy world is about having fun.

      • Soulg@ani.social
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        7 hours ago

        Horror games exist though. There’s all sorts of indie horror games that pretty much only exist to tell a very bleak and depressing story and then it’s over.

        They’re not for everyone, and maybe not even you, but I would say that experiencing those might be enjoyable but not fun.

        • LanguageIsCool@lemmy.world
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          7 hours ago

          That’s a good point. They’re tools that help us feel a variety of things.

          Games and books are easier to think of as being “fun” in many cases. Listening to music isn’t “fun” in the same sense, but it allows us to feel all kinds of stuff. Makes sense that games and books can be thought of outside the fun paradigm too.

          • ulterno@programming.dev
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            6 hours ago

            It’s fun to think of yourself, having had those feelings while playing said game/ reading said book.

      • Bravo@eviltoast.org
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        20 hours ago

        I honestly think it would be interesting to play a game by sound alone, where you play as a blind person (maybe Daredevil or Zatoichi or something) and you navigate the world by listening. Ironically, it’d probably need to be on a VR headset so that the game can detect you turning/tilting your head and adjust the stereo balance accordingly.

        Maybe Zatoichi would be best, as you could hear an enemy swinging a sword like “SHING” and “SWOOSH” etc, and maybe that would give you enough information to block or dodge. You’d probably also need haptic feedback to tell you when your blade connects.

        Maybe there could be graphics, but only to recreate the sense of smell, like the screen is pure black except when you smell something and then a word appears on the screen like “rose” or “blood” etc.

        • SynopsisTantilize@lemm.ee
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          16 hours ago

          There is some game where you are blind any the only thing you can see is blood from what ever you killed splashed on the walls. Totally forget what it’s called. But yea yours sounds cooler

  • andros_rex@lemmy.world
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    23 hours ago

    It’s creative bankruptcy. Things don’t need to be realistic, it’s called style.

    Stuff like Zeno Clash and Dishonored hold up aesthetically because they aren’t going for realism. And I’d take Morrowind’s arthropod bodies back if I could have the moral complexity and ya know, themes back.

    • BackgrndNoize@lemmy.world
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      20 hours ago

      This is also why I prefer the San Andreas era GTA, the graphics are cartoony and the gameplay is fun as hell, the hyper realism style they moved to with GTA 5 is so boring and lifeless

      • andros_rex@lemmy.world
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        18 hours ago

        It sounds silly, but San Andreas is really underrated. Like I know it’s considered one of the best games of all time, but the writing, the confrontation with racism and the police and the dynamics of gangs….

        I mean, most of the time it’s just fun to get 5 stars and enact your own revenge for the MOVE bombing. But that main storyline is so slept on.

  • MyNamesTotallyRobert@lemmynsfw.com
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    21 hours ago

    Unpopular opinion but graphics do matter a little bit or at least more than the meme depicts. Dwarf Fortress was unplayable before they added actual graphics to it. I wish things moved between tiles fluidly like in Rimworld instead of it being a slideshow, but I can actually stand to play Dwarf Fortress now. If the only video games that existed were text-based, I’d probably never play video games again. Ps2 era graphics on the other hand, hell yeah. 90s era dos graphics are passable too. But PLEASE no text adventure games.

    • PugJesus@lemmy.worldOP
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      14 hours ago

      Dwarf Fortress was unplayable before they added actual graphics to it.

      Supremely unbased, I still just see elf, dwarf, plump helmet…

    • I Cast Fist@programming.dev
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      17 hours ago

      Dwarf Fortress was unplayable before they added actual graphics to it

      OBJECTION!!

      The ASCII graphics have a charm of its own, even if it skews the horizontal-vertical distances due to characters being 8x12

      • tigeruppercut@lemmy.zip
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        12 hours ago

        So you thought suggesting another addictive RPG was the correct response here??

        Seriously though, seems fun–I tried to go through one dungeon and died very quickly. Looks like it has a lot of depth though, so I’ll probably wait until I have a break to give it a real go. Looks a bit more accessible than Caves of Qud, so I might actually have a chance of getting somewhere.

          • tigeruppercut@lemmy.zip
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            23 hours ago

            Plus getting a third of the way into the game and if you didn’t take the junk mail at the beginning you have to restart.

            • andros_rex@lemmy.world
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              22 hours ago

              Also - can’t you pick up tea at some point, when you need to have the item “no tea” to complete the game?

              I played the Apple II version. Old games were cruel. I’d get frustrated and rotate between Rivers of Light and The Return of Hercules.

          • tigeruppercut@lemmy.zip
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            23 hours ago

            The troll you can kill with the sword that glows in its presence, if I’m remembering my Zork correctly. I think it regenerates though, so maybe you have to cut the head off, and then it vanishes in a puff of vile smoke, or something like that.

            The smirking sneak thief can be dispatched the same way, although I think you can also use the axe you get after killing the troll. I think it wasn’t a sure thing though, like you can give the “stab thief with sword” command a few times and sometimes you win and other times you die.

            • addie@feddit.uk
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              21 hours ago

              Although you should give the egg to the thief (he can open it and you can’t) and then kill him and retrieve it from his dead body later, otherwise you can’t win the game. Obviously.

  • Macaroni_ninja@lemmy.world
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    1 day ago

    Just don’t understand people looking at screenshots and gameplay videos and commenting on how the shadows on some background detail look slightly better with the FSSMGXTR scaling setting turned to BBXT5 instead of HAMndX3.

    • MonkeMischief@lemmy.today
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      21 hours ago

      I remember people discussing hardware and one of the best advice comments I’ve ever seen was:

      “Turn off that little FPS counter and just enjoy the damn game.

      People get so wrapped up in the hardware hobby they forget why they care in the first place, which would be fine if it wasn’t just fuelled by hardware marketing to make everyone else feel like they’re “missing out.”

      • Macaroni_ninja@lemmy.world
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        8 hours ago

        This is a nice thought. I love a nice looking game, but as long as it runs smooth and I can enjoy it IDGAF what setting is on max or medium, probably 9 out of 10 I wouldn’t be able to tell the difference anyways.

        The ray tracing is a great example for HW marketing bullshit, where you get nicer picture, but much slower framerates and requires crazy expensive hardware, but its all the buzz, everyone is obsessed with it. I mean Im not an expert but wtf is going on with the GPU prices its not normal.

    • MonkderVierte@lemmy.ml
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      1 day ago

      And then they complain that their framerate is too low, causing flickering or lag apparently but it causes blurring instead which they do with motion blur effect already. 🤪

    • ZeffSyde@lemmy.world
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      1 day ago

      All of this is lost on me. Out of ancient habit, I keep my video streams throttled to 360p to ‘save bandwidth’ even though that hasn’t been a necessity for me for a decade or so.

      1080p60fps gives me motion sickness. I have no idea what 4k120fps would do to me, not that I have a capable monitor.

  • warm@kbin.earth
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    1 day ago

    I want fidelity, crisp frames, with a cool art style, not some jank and blurry attempt at “realism”. Ban TAA, ban ML upscaling, ban frame generation. Ban AAA.

    (All the best games are indie games)

    • tobis@lemm.ee
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      20 hours ago

      I recently upgraded my computer with the best possible components, and it makes me so mad that games look worse than they did when I put my last pc together. What’s the point of bothering with graphics at all if you’re going to add a smear filter.

      Indie games out here killing it with pixel art.

      • warm@kbin.earth
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        15 hours ago

        Because the bigger games are made as quickly and cheaply as possible.

        The now so popular UE5 just enables this practice, because it allows an easy avenue to “realistic” looking games with all the fancy lighting. Quick to put together, but in the end, you get a poor performing blurry mess. And a happy nvidia, because you slapped their dlss bullshit on it. So thats the new trend.

      • Cethin@lemmy.zip
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        1 day ago

        TAA can be fine when implemented well. Temporal information can be very useful for adding more detail over multiple frames that couldn’t be obtained without doing more samples every frame.

        However, when done poorly it makes things blurry as you move the camera. The information needs to be correctly adjusted for camera movements or it smears all over the screen. It’s also made worse with things like rain drop effects and things like that.

        TAA is useful. It’s just too many games just enable it and it without knowing how to use it well and it just degrades the image.

        • AzureFrost@lemmy.zip
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          1 day ago

          Do you have an example of a game using TAA correctly? Because so far, all the games I’ve played with TAA on are blurry.

          • Cethin@lemmy.zip
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            24 hours ago

            Not necessarily, no. I watched this interview with one of the Squad devs recently, and he did a really good explanation of it though, if you want to hear it.

            It’ll never be perfect, but it can help, especially in slower paced games, or games where most of what you see is very far away (so it moves slowly on screen).

      • warm@kbin.earth
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        1 day ago

        It’s completely shit, it’s like covering your monitor in vaseline. All games with deferred rendering should use SMAA.