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Joined 4 months ago
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Cake day: November 20th, 2024

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  • I’ve been curious how this sort of editor would work for non-game code

    I mean software is just a game that isn’t a game, and Godot does do a decent job of it. on !Godot@programming.dev somebody recently posted* a note-taking app and someone in the comments linked to an article about Godot for GUI software development.

    Bindings are nice too, and as a mostly-non-coder I’ve actually done a small sample program with Godot+Nim-lang. In a similar vein, there is Raylib (which has lots of bindings options) and paired with rGuiLayout you might get something going.

    I tried a Qt editor once and it seemed a bit clunky to me, then some simple toolkits that I think have a better experience despite lacking an editor (though lack of dynamic text scaling is probably an issue here, at least it was for me as I wanted unicode symbols for a text-centric application).

    TUI applications are a fun idea too, though viable ideas are chicken-and-egg for me so I’ll probably just stick to Godot if I make anything.

    • 2 days ago, Post title Finished my first Godot project!, Github em-s-h/Nairu

  • like working in Godot and having nodes to organize behaviour but written scripts to implement it

    That was the intent with Godot’s (3.X) implementation of VS (Visual Scripting) but I think most people didn’t like it (thus why it was gone in 4.X). The major flaw with that idea is that programmers probably don’t want to work on VS and… is it really better than just components with exported script variables and either way well-documented code (especially with gdscript)? Also communication on desired effects.

    VS should be easy for beginners, if it fails at that a huge amount of people who aren’t in a team will find it to be useless. For comparison, UE’s Blueprints are usually what people point as better than Godot’s VS (which failed at discoverability due to lower-level workflow and IIRC wasn’t fleshed out with organization either), so this wasn’t strictly a problem with the idea of VS.

    There are 3rd-party things now (Orchestrator, also Block Coding which generates gdscript) that might work better, though I don’t know.


  • For me, I think it’s that most common-language things that I happen to look at are 500-line+ with non-obvious short names (initialisms? might be an issue with low-level). Some of it might be down to optimization or language features/requirements, or not using libraries. Though I also don’t hate whitespace so it may just be my brain.

    The other side of the coin is that interpreted languages (being more readable) are slower(+single-threaded) and have other limitations/issues. I have some hope that Python’s update with JIT and no-GIL may change that, but integrating it into other tools is still an issue so I haven’t looked into it.

    The one language that has clicked for me is Nim-lang (compiles-to-C, interop). I haven’t done enough real projects, but I like the syntactic sugar and UFCS. Not sure if that’s the best way to say it, but it’s like the options that exist can be used to make code more concise. Something that seems small like how you can write conditions or loops can make a big difference.



  • I lost interest enough to delete the models I had before and this headline made me look into deepseek.

    EDIT: Not quite the Streisand Effect considering I already knew about it, but still an unintended source of pressure. Like someone stockpiling before a ban of something, even if they weren’t too avid about it before. I’ve had a similar thought when it comes to taking down free streaming sites.

    Though this seems to have traded compute for data, so I don’t have the VRAM for it… even running through RAM, I don’t feel like downloading a lesser version with my slow-ish internet.


  • insomniac_lemon@lemmy.cafetomemes@lemmy.worldHe's not wrong.
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    1 month ago

    You sound like you’re already at higher-end, obviously not who I was talking about. Perhaps I should’ve said “for most people”, but really cost is a multiplier here so maybe similar tech will become a norm some day due to advancements (as I mentioned in the edit).

    Part of my thinking (aside from not high-end) with the survey was that people could be using Big Picture mode for living-room OLED gaming, but seemingly aren’t (unless they have older OLED that is not 4k?). Some people even still like their retro stuff (even 4:3 content) on CRT tech, rather than filters and/or upscalers.

    Also just saw a video (L1T) about 2 options for $180 4K HDR IPS displays, not sure if this is a new low but I’ll keep waiting (though I may be an outlier, going for free content that isn’t the highest quality even by 1080p standard) also because it’s on amazon.

    There isn’t such thing as content that works well with OLED

    I think you know what I mean. A daylight scene is going to look great on the display I mentioned above (and there may be higher-end non-OLED options too). Side-by-side there might be a difference, but diminishing returns for the actual experience.

    Where OLED-like tech excels is darker content (near if not perfect black, which is what IPS etc will not match). I could see somebody buying this tech for horror games/content (especially Dead Space with its diagetic UI). Maybe for space content, but even then the stars need to be sparse or very under-exposed (white stars, dimmer clusters/interstellar cloud if any) to get a contiguous field of perfect black between the stars.

    So stylistic choices really make-or-break it here. For an example I actually do have an OLED display (a phone I got free* because screen is cracked) and in the movie Wall-e there are just a few bits with near-perfect darkness that work really well (some transitional-moments, Wall-e’s trailer when unlit, robot PoVs where the letterboxing looks like it’s part of the mask)… but here it usually isn’t space as most of the shots of used are pretty bright (some in the intro are darker) like the rest of the movie.

    My mention of burn-in was not that I think it’s a huge issue, but that it’s still a worry. Searching on it I was still seeing videos about burn-in, one of the videos from 1 year ago was about a then-new display that had it due to mismatched-aspect content causing the panel to over-drive too much (which is unfortunate as that should be a great use-case). Wear leveling still sounds a bit long-term scary to me, especially with higher cost.

    Other model-dependent issues I was seeing was VRR flicker and font rendering (sub-pixel arrangement). Also saw someone complaining about the support of HDR in general (games and even creation tools, Windows etc) from that same 1yr ago (it could be better now, but I’m betting this also leaves a lot of older titles that now are unplayable unless some mod/tonemapper etc can be used).

    *= the person who gave it to me seemingly didn’t even know what OLED is, and forgot me pointing it out


  • insomniac_lemon@lemmy.cafetomemes@lemmy.worldHe's not wrong.
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    1 month ago

    Alright sure, maybe. But LCD screens are ubiquitous, and most people probably aren’t looking to buy more displays. In a similar vein, early 4K adopters probably don’t have much reason… if they can just be happy with what they already have.

    It is good enough to be the last thing to upgrade, especially looking at the chunk of cost it’d be when lumped in with PC/console cost. (also, selling is probably not for everyone even if less-modern HDTVs had any resale value, and at ~42" you might even not get any quick takers even if free)

    A quick look at the Steam survey, ~56% of users are still using 1080p and ~20% are using 1440p. If OLED is almost exclusive to 4K and/or 240Hz many will likely continue to ignore it.

    Also if you don’t have the hardware+content, it also doesn’t really make sense. That’s additional cost, and you may even need to look specifically for content created that works well with OLED (if not created with it in mind). Higher-speeed broadband availability/cost and streaming enshittification(+encoding quality) may be factors here too.

    And burn-in seems to still be a thing, at least with some types/models.

    So I see this as a long way off for mass adoption, similar to VR. And more to my point that it’s more of an exception than a norm.

    EDIT: Also just saw QDEL, seems a year away still but may fix burn-in and cost (especially if it is pushed to lower end, print manufacturing may allow it). Though who knows, I’m also seeing tandem OLED (except it seems to make cost worse).


  • TVs very much so

    Very much so… what? A quick glance, they’re expensive AF (riddled with “smart” features and now AI, gigantic on top of 4K etc) too.

    Sure I guess there’s actually a chance a few impulsively bought one at a big-box store (or “on sale” for the full price of a non-OLED TV), but it’s more likely they bought “LED” which is marketing speak for local dimming (not even close to OLED turning pixels off).


  • insomniac_lemon@lemmy.cafetomemes@lemmy.worldHe's not wrong.
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    1 month ago

    OLED displays (which are definitely a thing for desktop computers and TVs)

    Probably not for most people, due to cost. More realistic for portable devices where battery saving is a thing, as it doesn’t seem like there’s much mainstream push for OLED (or similar equivalent) monitors that aren’t top-end (on newegg, I could only find 240Hz options).

    That and often search results are for other panel technologies (IPS/TN/VA). Lower spec stuff seems to exist but you really gotta scrape the bottom of the barrel (portable monitors) to find some niche product.


  • This discussion has been had before and people didn’t like the idea of it being public. What I am pointing out was there too: that pseudo-privacy is not great either especially when anybody can be a moderator or host an instance (but not to the point where I will expect others will know my dissenting reply is not the source of the 1 downvote).

    It would be more understandable if this were semi-anonymized data that could be cross-referenced, but there’s already other issues (nebulous or subjective hidden thresholds, moderators moderating their own posts). Unless it is incredibly cautious (detecting mainly scripting or obsession-level voting) I expect it’ll be a repeating annoyance especially if the approach is widely used.





  • insomniac_lemon@lemmy.cafetomemes@lemmy.worldBe positive
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    2 months ago

    a new golden age

    Content Description: a man sitting in a diner talking to another man with the words jesse what the fuck are you talking about below him

    Now I’m not going to disagree on helping others, but also I don’t really have any reason or ability to leave the house most of the time either. Even less to interact.

    EDIT: Oh ok, I see from a newer post that OP is a right-wing troll…




  • Undiagnosed (aside from TTT at home) EDS/POTS here (mild), I biked enough to notice a difference but I didn’t hit the point where it aligned with this post (maybe because I don’t really sweat, stress on my body changes the effect?). Even with inactivity, muscle loss is not an issue for me.

    Though the biggest issue with cycling for me is that I don’t really have (m)any destinations, distance makes most trips not viable for what they are (particularly factoring in return trip) or add complication when it comes to hours or weather. Daylight savings ending combined with shorter days ruined it for me, too.


  • insomniac_lemon@lemmy.cafeto196@lemmy.blahaj.zoneNintenrule
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    3 months ago

    Yes, because of the over-the-top “personally traveled” bit… and it’d likely end with DMCA.

    Though looking at just one list of Nintendo’s mass takedown of free fan-games, it seems very likely* it directly resulted in many children being terribly upset (and maybe thinking they’ll be sued/jailed)… even if they made their own assets, just because they included a trademarked term in the title/description for something they just wanted to share with their friends. (I’m sure many did use assets, but we are likely talking about decades-old material here)

    So it’s not that big of a stretch, it’s just not guaranteed that we’d hear this much about it.

    *= judging by FNAF/sonic crossovers, content/spelling of titles, creepypasta stuff, and likely terrible art if you can still find more than a URL