For anyone who wants more, there is !possums@possumpat.io and !opossums@lemmy.world
I can kind of see what you mean. Maybe this more “natural”/less staged picture is less fake looking? (source)
mayb having to write a tool script in godot to replace specially named empties form blender with instances of gameplay related scenes or sth.
Why did I never think of that. My level designer is gonna be so excited if I ever remember to write something like that myself.
I think this even has some direct support from Godot to automate it. The EditorScenePostImport class is supposed to be used for stuff like this i believe but im not entirely sure (i haven’t tried or had to try anything like this yet never mind automate it, i just found this while looking through the documentation on 3D scene importing).
I love fistful of frags.
Ayy same, kinda XD. I loved it for a long time but the updates (for a long time now) are just really odd and I feel like the game has massive potential that it just keeps not tapping into properly. Nothing else like it really exists, the closest might be Hunt: Showdown but that is also a Extraction Shooter/Battle Royal so still really different.
For map making you might be interested in Qodot.
Ive seen it before but while it is probably easier im not sure if its a good idea. Fistful of Frags is horrendously outdated for the most part so i at least a bit want to try to modernise it. And going from blocky HL2 style maps with hammer to even blockier Quake style maps with Trenchbroom feels like a downgrade lmao. (But to be fair i haven tried it yet so i might be wrong there).
I think ill try with blender for now. E.g. enabling snapping and quad view gets blender closer to hammer in feeling already (at least from what i remember from using hammer a bit forever ago). Otherwise i hope i can make it somewhat usable using import flags on blender objects and mayb having to write a tool script in godot to replace specially named empties form blender with instances of gameplay related scenes or sth.
What are you working on btw…? I assume it’s some kind of shooter and cock is in reference to cocking a gun…
Nothing concrete, my dream would be being able to recreate/mimic Fistful of Frags in Godot. The reality is that i keep starting new projects trying to recreate parts of it (omitting stuff that’s hard and i know nothing about yet like multiplayer, animations, modeling etc.).
This specific piece of code is from a current attempt where I’m trying to mimic the games movement and shooting closely enough to create a small shooting gallery like thing. And then use that to learn more about how to (possibly) use Blender as a map editor for it.
Is it dynamically typed tho? Its missing the return type of the function (which i left out because its only there to be called from a signal so it doesnt matter too much & because the Godot editor didn’t bother adding it when it inserted the function to receive the signal).
But otherwise its already statically typed right?
(COCK
is a constant in the script that i did give a type and stream
and play()
are part of the AudioStreamPlayer3D
node)
Oh no 😢 . I cant bear the thought that the big man didn’t get his ice cream :c. I hope he got some lactose-free ice cream instead or something.
It has just now occurred to me that maybe i should only have given a cookie to the first person that guessed it, ooops 😅.
Here’s your cookie 🍪
I’m going to guess you’re making a Hotline Miami-like game
What made you guess that?
I still really need to do that too. I liked the game a lot when i started it but then one evening just left off in the middle of one of the early missions and so far i haven’t returned it 😔.
Oh it forces you to open it on Youtube it seems, i was hoping you could just watch it here 😔 .
Sorry to disappoint but its not my cat 😅. Its just a picture/meme i had lying around in my files i saved ages ago from someplace.
Where is this from?
I love seeing conspiracy/crank types do anything with math.