

The only thing stopping them is their own incompetency. Truly a thin wall, but as their older generations start dying off we’ll see that wall broken down.
Just a dog chasing cars. Varied and various hobbies, including but not limited to: rock climbing, ttrpgs, reading, cooking, leatherworking, ceramics, model-building, wargaming, video-gaming, brewing, etc., etc.
The only thing stopping them is their own incompetency. Truly a thin wall, but as their older generations start dying off we’ll see that wall broken down.
Would it be pronounced “sh-it” or “z-it”?
Quick, tell him that on Twitter! Maybe he’ll actually do it and we’ll finally be rid of his godawful grandstanding.
My suggestion for balancing encounters? Don’t. As long as the monsters and traps feel appropriate, full balancing is unnecessary. There’s a couple reasons for this. One, your players will escape or beat situations in ways that you could never have imagined, and; two, if things get too hard and everyone’s really struggling, you can scale back the encounter and even fudge dice rolls if it makes narrative sense to do so. Deus Ex Machina is not off the table either, for D&D at least. Remember, your players are heroes: something saving them right as all hope was lost is par for the course. The only time characters should die permanently imo is when it makes for a compelling story.
My favorites are Blades in the Dark, Savage Worlds, and Wushu.
Blades’ setting is extremely fun to mess around in, think Dishonored. It’s a Powered by the Apocalypse game, so if you know that style it’s pretty simple to pick up.
Savage Worlds lets you make up a lot of your own settings, abilities, races, etc. much easier than D&D, and includes a unique upgrading dice system for stats. It also houses Deadlands, which is one of my favorite settings of all time.
Wushu is essentially just old Chinese/Japanese martial arts films boiled down into a game. Super fun, extremely fast, and limited only by your imagination. It is really rules-light so keep that in mind. I think the entire rules are about 18 pages long, and the rest of the book is optional rules and settings.
Honorable mentions go to Call of Cthulhu because Eldritch horror is my jam and Vampire: the Masquerade because sometimes I want to get political with my urban fantasy! Oh, and Fucked-Up Little Man because one-page Dark Souls RPG funny.
I’ve been sitting pretty with both uBlock Origin and uMatrix stopping both the ads and the delay from YouTube. Not sure what exactly is doing which, but it’s been working for me