

and to ensure that artists can afford the necessities, add universal basic inco… OK shit I’m at it again.
It’s “funny” how it always seems to come down to this people shouldn’t need to make someone else richer just to survive…


and to ensure that artists can afford the necessities, add universal basic inco… OK shit I’m at it again.
It’s “funny” how it always seems to come down to this people shouldn’t need to make someone else richer just to survive…
Something something when a metric becomes a target something something it ceases to be a useful metric. Only in this case the metric is fungible and can be traded for almost anything else in the world. No wonder it became the target.
The older I get, the more I think Tolkien and Herbert had it right (despite disagreeing with much of their politics); gift economies, subsistence farming, and self-reliance are the way to go to prevent us from destroying ourselves.
🎶
On my screen
I saw him
The man without a head
What does it mean
To see him
When all this time has passed?
🎶


there’s really no need for the return in the title.
is the point just to trigger programmers into interacting with the post, do you not know that much code, do you just not care, or what?


Damn, and anthropic is supposed to be the least shitty of the western LLM actors.
always nice to see a wholesome meme
big jug hot cheese
oooooh, where can I go to get scrombled? I always loved fondue…
One of my favorite parts about being fluid is feeling like “male fantasy” and “female fantasy” memes are made for me. This is definitely no exception!
For what it’s worth, fedia.io does not federate with lemmy.today: https://fedia.io/federation
The only way to approach “talking with everyone” on the fediverse is to host your own instance - only even then you’ll probably need to defederate ASAP from any instances that send you illegal material (as in child sexual abuse material).


Oh yeah, the graphics really insist that they are captured spawners, not converted, raised, or otherwise “friendly” spawners.


I interpret their comment slightly differently; Factorio as a game is less valuable today then, say, 4 years ago.
I still disagree with that interpretation, as the game has continued to receive updates and bugfixes, steadily increasing it’s value (or at least counteracting the depreciation). Not to mention the additional value provided by community mods has only increased over the years.
The game is also one-of-a-kind. Until a “factorio 2” equivalent comes out that is just straight-up better in every way, it’s hard to see how the value would depreciate. Heck, the Space Age DLC is basically “Factorio 2” without splitting the playerbase across 2 separate games.


The game came out in 2020. It’s now a 5 year old 2D indie game listed at $35
… which is still receiving updates well into 2025: https://wiki.factorio.com/Version_history/2.0.0. Probably, in part, because they never put the game on sale and so each and every purchase of the game by players contributes equally to the studio’s capacity to continue supporting the game.


I’ve seen an online comment somewhere referring to this interview of him (it’s in Czech, but has English captions). I don’t have much interest in watching the full interview myself (though I probably should just to check what I’m talking about). According to this comment I had seen, he explains in this interview that he had that knee-jerk reaction to the pushback to recommending Bob Martin’s “Clean Code” book in the public factorio devlog in part because of the political climate he grew up in (Czechoslovakia near the end of the Soviet Union, and then following it’s dissolution) which was full of spurious accusations based on tangential links.
Myself, I distinctly remember reading the devblog post when it came out and thinking “oh boy, it’s a shame he only learned about Clean Code today and clearly is unaware of Bob Martin’s reputation on matters outside of strict software development”. His comments in the reddit thread really just made things worse. I’m still hesitant to unequivocally label him as bad as many others, but simultaneously I don’t hold much hope that he’ll ever come out and publicly denounce his former comments.


Seems like the very first, very outdated trailer from 2013 contains some of that - though in the trailer itself it seems more like bio-zombies than eco protesters. The game could only be pre-ordered at this point, though the video’s description suggests there was already a demo available. I don’t know if the game’s lore at this point was already “you play as an engineer that has crash-landed on an alien planet” – if it wasn’t, it wouldn’t surprise me that the decision to make that be the lore ended up convincing the dev team to abandon humanoid enemies.
In any case, starting from the following year’s (2014) trailer the fauna is already in the form of biters, spawners, and worms.
tagging @causepix@lemmy.ml in case they’re interested in this tidbit of history.
The game has long eschewed “good” and “bad”; thematically I’d say it’s more of a “water & oil” situation where you, the crash-landed engineer, don’t really have a way to both get off the planet and not pollute – you are of a fundamentally incompatible nature compared to the bugs. I imagine it could be possible to do a play-through that deliberately avoids automation and attempts to launch a rocket with the minimum of pollution emitted, though that’s more of a self-imposed challenge to try out when you already “master” the game (it will be long and dull, for the most part). As this analysis puts it, “Factorio is a game about building factories, and only uses environmental devastation as a minor background mechanic.” Another analysis comes to more-or-less the same conclusion.
It’s worth noting that, as of the Space Age DLC that released almost exactly 1 year ago, things get pushed even further away from morality. On the one hand, the dlc introduces a way to replant trees, including automatically, finally allowing players to get to a point where no blurb of pollution ever extends into the rest of the world/map. On the other hand, to complete the dlc you will need to farm the fauna by literally capturing the spawners and harvesting biter eggs from it. It’s a very fun automation and logistics challenge (harvested eggs hatch into aggresive biters if not used in a recipe quick enough, and nutrients for the spawners must be produced off-world and imported via rockets else the spawner reverts back to a “wild” state). Things are even less clearly moralized by the end of the dlc, where you obtain the capability to craft new spawners and plop them down wherever you want. This means you can add to the native fauna, not just take from it. In a sense, you get more agency in how your relationship to the native fauna ends up. The road to that agency, however, remains that of the base game. Neither planting trees nor creating new spawners is available without launching a rocket off-world (in fact, it takes many many rockets to get to this point). As the first analysis I linked so succinctly puts it, “[i]t is manifest destiny that a rocket be launched, so exploitation of the environment is unavoidable and the efforts of the bug race stand in the way of fate.” Cynically speaking, the DLC basically just lets you green-wash your dominion of the planet/solar system, after-the-fact.


You’re welcome!
I’m just glad the length of my response didn’t intimidate you. Factorio is really one of my favorite games of all time, top personal contender for “if you were stuck on a desert island and could only bring 1 video game with you”, so it’s easy to ramble far too long about.


In a very real sense, the game is only intended to be played in the manner that makes it actually fun for you.
The fauna is an integral part of the game only in the sense that the pollution produced by your machines makes them angry and makes them evolve, and a lot of work has gone into balancing the pollution/evolution rates to provide a sort of tension and pressure that adapts to how fast you are progressing. If you care a lot about experiencing things “as the devs intended them” then I understand not wanting to cut off an entire system and set of mechanics. In that sense, dealing with the attacking fauna without completely stalling or falling apart is one of the first hurdles you are “meant” to struggle with.
There are intermediates between keeping the attacking fauna and removing them: you can disable their expansion, you can make them only attack when damaged, and you can tweak the numbers that determine how your factory’s pollution affects them. You can also change the amount of “safe space” the game forces the map to give you around where you spawn - this alone can be the difference between the early game being anxiety-inducing or quite relaxed. These can only be done at map generation (unless you don’t mind using console commands to change things on an existing save/map).
Without changing any map settings, it’s not immediately obvious how many options you have to address the problem in-game, but here are some pointers if you ever do give it another try:
At the end of what I would call the early game, you unlock even more options.
Finally, you could also first play the game through once without the fauna to get familiarized, and then do a second run with them activated. in my experience, it’s a lot more fun to deal with them once you know your way around the other mechanics.
The heat, as @87Six@lemmy.zip already mentioned, won’t help - not to mention the inside of some dryers can have a cheese grater effect on the clothing tumbling around inside of it.
We walked so that gen z could run, what can I say?


Primeagen has interviewed DHH at least twice over the past 2 years, in hour+ videos posted to his YouTube channel. Including one where DHH goes unprompted into a pro-natalism rant.
Primeagen also just spent a week with some other creators working on a video game, sponsored by Cursor and on Framework desktops running Omarchy.
He is either sympathetic or apathetic to these issues - certainly doesn’t seem to care about being decent to those not of his tribe.
I hope, say in a few years, that I’ll be able to make light-hearted jokes about the “piefed v lemmy” flame wars and people will either not care to learn about it or smile knowingly and then change the subject anyways.