

I think you’re taking this a bit more seriously than it’s intended to be, but yeah, there have been Democrat presidents, but there still isn’t gun control, univseral healthcare (not even for children!), etc.
I started playing Drakar & Demoner (now known as “Dragonbane”) in the 80’s, but after a long abscence from the world of TTRPGs I started playing D&D 5E in 2020. Now I’m exploring Pathfinder 2E, as well as designing my own GURPS-inspired game. My home in the Fediverse is https://ttrpg-hangout.social.
I think you’re taking this a bit more seriously than it’s intended to be, but yeah, there have been Democrat presidents, but there still isn’t gun control, univseral healthcare (not even for children!), etc.
If the republicans win, it goes further right. If the democrats win, it stays where it is. So the only movement is to the right, never left.
Well, at least in our case, it wasn’t something that we bought. I’m pretty sure it came with our MS-DOS.
I figured it out - it was memmaker. It automatically edited autoexec.bat (and possibly also config.sys, I’m not sure).
That might have been one way of doing it, but I seem to remember a more mnemonic name - something like “memmaker,” perhaps?
Edit: Yep, it was memmaker.
I was talking to a friend just the other day about that. I remember some application we used to reconfigure autoexec.bat to optimize it for one type of memory or the other, but I can’t remember the name of the application (I think it came with the OS), and I can’t remember what the different memory types were called either.
“We”? Who are “we”? Star fleet?
People have to remember that this is the Internet, this thing is global.
We don’t have that problem in Sweden either. Not only do we have roundabouts, but we also have roads with turns in them.
Yeah. Also, if you’re interested, you could look up the “Fronts” system from Dungeon World, which is a similar formalized system for this sort of thing.
I can’t really contribute a process, but it seems to me that during the last three or so years, there’s been a shift in what’s regarded as “good design” when it comes to TTRPG campaigns.
It used to be (I think) that new DMs and GMs were adviced to pre-plan a story or adventure that the players would traverse in one way or another. But now, the advice seems to have shifted to “don’t pre-plan a story, instead set up a situation in the world, and let the players tell their story by dealing with the situation in whatever way they see fit”.
Ideally, I would say, you could have many parallel “situations” going on at the same time. The orcs are planning to launch a war, a local guild master is plotting to become mayor, and little Timmy is lost in the woods. Players then choose what to engage with, and that which they don’t engage with progress naturally (possibly influenced by die rolls). The orcs do launch their war which changes the game world, the guild master is now the new mayor (for better or for worse), and little Timmy… well, we better not talk about what happened to him.
Hello! Reddit has basically been my online home for over ten years, but it looks like that’s about to change - so yeah, let’s be friendly to oneanother and build some great communities here in the Fediverse!
I’ve read the blog post about designing battlemaps on your blog: https://blog.apoth.org/prep-on-battlemaps-and-encounters, and it was a literal game changer (yes, literal) for me. I’ve always thought of making maps as a bit of a chore, but this blog post made me realize that the design process of making a battlemap can be an interesting tactical exercise.
Someone who reads, but does not post or comment. Someone who’s here, but doesn’t really participate.